Change Scale and Rotation of a Static Mesh
- Exposure: public
- UE Version: 5.3
ctrl + v
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Improved check, auto set scale to 1 if check fails. Thanks to AngrySkull for the improvement.
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0.1.1 HotFix: Added Check to prevent accidental 0,0,0 scale of mesh
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First commit
3 comments
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Notes: Needs the geometry plugin to be enabled to work. Is of class "Asset Action Utility". In class defaults add StaticMesh to the Supported Classes array.
Credit to Epic's Simon Blakeney for the base scale utility (and also his other awesome Asset action snippets and code).
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WARNING: This does not rotate the simple collision of the static mesh. Beware of this limitation. If someone knows how to get the current convex collision elements to also rotate them with the mesh feel free to adapt and please post the new blueprint link in the comments. Thanks. I will try to solve this as well and update it.
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Thank you so much for this tool! I'm new to UE5 and just learning how to handle nodes, but I managed to adapt it for my game))
l3ssqq
September 29, 2023, 10:12 am