blueprint

JUDGED Cheat Codes For a Standard Build

  • Exposure: public
  • UE Version: 5.1

gpinstructor

May 5, 2023, 4:33 pm

Click the button above, it will automatically copy blueprint in your clipboard. Then in Unreal Engine blueprint editor, paste it with ctrl + v

1 comment

  • gpinstructor

    May 5, 2023, 4:37 pm

    Cheat codes for a standard design.

    Determine the following locations. For the keypress zero, Use the level load, and it is a reload of the level name. We will not use the start position of the level, which is: 0, the starting point because reloading the level will be best done if all setup: Such as construction scripts, traps, and sequences are reset. For completeness:,
    (X=900.000000,Y=850.000000,Z=92.012604) not being used just for the concept

    For the keypress one, to BYPASS the first challenge. Use the about to reach the reward from the first challenge in this example: it is to find the weapon, which puts the player there without having to go through the challenge of finding it. (X=1280.000000,Y=850.000000,Z=92.012604) is my example: Get this by putting the player start in that location, Look at the details, Right-click on the location field in the details panel, Select COPY Go someplace electronic, such as a Google Doc, and paste the location.

    For Keypress two, to BYPASS the first and second challenges. Use the about to complete point of challenge two, This will only move the player, so if there was an intermediary reward, you must include easy access or a substitute because this is a cheat. ( if you are a cheater, you may know there is another gun hidden someplace nearby) you can consider having more than one weapon pickup. (X=200.000000,Y=1750.000000,Z=292.250108) (X=900.000000,Y=1850.000000,Z=292.012604)

    For Keypress three, to BYPASS the challenges of one and two and about to finish three. Yes, this may include or need another set of power-ups, and if needed, LOWER the health of a boss or other challenge to a point of near death. As though they are about to complete the challenge. (X=900.000000,Y=2750.000000,Z=292.012604)

    For Keypress four Use the about-to-win location. (X=2200.000000,Y=2750.000000,Z=292.250070)

    For Keypress five Use a showcase or similar level.

    1. Using that information, we can add cheats to the level blueprint.

    The idea is for the key press. You will execute the desired commands. Create a node for the event someone presses the zero key. This creates a red event Drag a wire from the pin and type in delay when the search box comes up. Take the pin from the right side, called completed, and drag out a pin, When you release it, search for GET CURRENT LEVEL NAME and select it. Click on the “out execution pin” ( from the right side) and drag out a pin When you release the mouse button, Search for OPEN LEVEL BY NAME Use the data pin to connect the two most recent boxes; that little “dot node” will show up automatically.

    For more information: https://medium.com/@MJQuinn/unreal-5-how-to-restart-a-level-in-blueprints-ec60c07d5217

    PART TWO, For cheats to get to bypass challenges.

    Set up variables using type vectors for the locations.

    Compile the blueprint.

    Set the values based on your notes.

    PRO TIP. Using short meaningful variable names is easy if you pay attention to making them self-documenting AND if you realize a duplicated variable will have an addition of a suffix. See this:

    Set up a variable called Bypass Challenge of type Vector, Simply right-click, choose duplicate, and repeat until the variables are set up.

    Compile. Then use COPY on the sets of data you noted above and paste them in the values.