HUD弹药显示
- Exposure: public
- UE Version: 5.0
Begin Object Class=/Script/BlueprintGraph.K2Node_FunctionResult Name="K2Node_FunctionResult_1" FunctionReference=(MemberName="换弹药") bIsEditable=True NodePosX=3056 NodePosY=-176 NodeGuid=01B64529458420A95DE929B0FD3E8601 CustomProperties Pin (PinId=8A64BC8843E1F48BD09D61AB1F1AEF80,PinName="execute",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_VariableSet_11 DE7B2E5F49D007B03C90158011E5D2CD,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object
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