blueprint
Player Death (restart) on Hazard Wall Overlap
- Exposure: public
- UE Version: 5.0
On Event OnComponentBeginOverlap (Capsule), the game loads the game map, resetting all values to their initial ones.
ctrl + v
January 18, 2023
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Changed event OnBeginOverlap to OnComponentBeginOverlap (Capsule) so the collisions with walls and enemies are checked only by the capsule component instead of any other component, like the tractor beam.
January 12, 2023
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First commit