blueprint

Place actors in landscape by coordinate 1

  • Exposure: public
  • UE Version: 4.23

Wobelix

November 18, 2019, 7:59 am

The purpose of the BP is to place one or more Static Mesh actors by user defined XY coordinates(GPS in this case) and the BP find the Z location on the landscape to place the actor correctly, there is also a transformation offset variable. The placed actors can also be removed with a button in the editor.

Links to the functions blueprints:

SetOutPostt,Find Post position,Create and Place post,Cleart all Instances

The main function Set Out All Posts, this BP actor works both in game and in editor. It is a button in the editor.

Editor available fields

A Static Mesh/Actor variable

Array of "Post Controls" (also visible in editor) is a list of actors with X and Y coordinates, the function finds the z position in by linetracing the landscape. In this case the XY is GPS coordinates but could be landscape XY coords.

A Mesh Transform variable to set Z(and XY)-offset and rotation common for all actors in Post Controls.

There is also a Clear All instances button in the Editor which removes all placed actors from the landscape.

Click the button above, it will automatically copy blueprint in your clipboard. Then in Unreal Engine blueprint editor, paste it with ctrl + v

1 comment

  • Wobelix

    Monday 18, 2019

    The main functions, the BP actor works both in game and in editor. "Post Controls" (also visible in editor) is a list of actors with X and Y coordinates, the function finds the z position in by linetracing the landscape.