blueprint

Camera Movement

  • Exposure: public
  • UE Version: 5.1

Alex Nolet

December 7, 2022, 2:04 pm

Click the button above, it will automatically copy blueprint in your clipboard. Then in Unreal Engine blueprint editor, paste it with ctrl + v
Versions
December 8, 2022
  1. I added a comment dictating that this is the camera blueprint

December 7, 2022
  1. First commit

    See

1 comment

  • Alex Nolet

    December 8, 2022, 11:08 am

    The top section is about checking what camera is being used. This is there because I have multiple camera's depending on what I want to edit.

    The below section gets the player character as a whole. The GetActorLocation node checks the location of the player. The only value that gets fed to the camera is the X-axis. By doing this the camera follows the player along the X-axis but not Y or Z.

    In game the camera is locked on the Y and follows along the X, this is flipped because of how my game is set up in the editor.