blueprint
Camera Movement
- Exposure: public
- UE Version: 5.1
1 comment
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The top section is about checking what camera is being used. This is there because I have multiple camera's depending on what I want to edit.
The below section gets the player character as a whole. The GetActorLocation node checks the location of the player. The only value that gets fed to the camera is the X-axis. By doing this the camera follows the player along the X-axis but not Y or Z.
In game the camera is locked on the Y and follows along the X, this is flipped because of how my game is set up in the editor.
Alex Nolet
December 8, 2022, 11:08 am