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August 27, 2018
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Fixed an issue where particle alpha at 0 would make it a black light instead of invisible (replaced a multiply with a lerp).
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Added instruction count for close fade
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Improved close fade smoothness
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Cleaned up previous version
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Added an option to fade when up close, so there isn't a pop if the camera goes through it (generally only needed for sprites that are around for a while)
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Initial