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August 27, 2018
  1. Fixed an issue where particle alpha at 0 would make it a black light instead of invisible (replaced a multiply with a lerp).

  2. Added instruction count for close fade

  3. Improved close fade smoothness

  4. Cleaned up previous version

  5. Added an option to fade when up close, so there isn't a pop if the camera goes through it (generally only needed for sprites that are around for a while)

  6. Initial