utility: change static mesh material to fullyrough

  • Exposure: public
  • UE Version: 4.25


December 10, 2020, 4:46 pm

*has to be used inside of an editor utility blueprint

-looks for material with name ending "_fullyrough" in same folder as the material of selected static mesh actor

-replaces material on the actor

here is the script that duplicates the material and makes it fully rough:

Click the button above, it will automatically copy blueprint in your clipboard. Then in Unreal Engine blueprint editor, paste it with ctrl + v