utility: fully rough material for static meshes

  • Exposure: public
  • UE Version: 4.25


December 10, 2020, 4:36 pm

*has to be used inside of an editor utility blueprint

-creates a new "fully rough" material by copying the original one

-if material is an instance, it duplicates instance and base material and links instance to new material

important: -does not apply the material automatically

here is the blueprint that applies the material:

Click the button above, it will automatically copy blueprint in your clipboard. Then in Unreal Engine blueprint editor, paste it with ctrl + v
December 10, 2020
  1. added comments
    removed unused notes

  2. Initial