GameLift Server Game Instance(fleetIQ | introduce IMDS plugin)
- Exposure: public
- UE Version: 4.27
- blueprint
- unrealengine
- aws
- gamelift
- server
- client
- optimize
- graphql
- appsync
- game
- fleetiq
- ec2
- autoscaling
- imds
Map Selection for matchmaking
final project: https://drive.google.com/file/d/1A1ixSsnEAM-PuGwwpq8jLN2mY1P-qVtL/view?usp=sharing
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referred plugins: GameLift https://www.unrealengine.com/marketplace/slug/361e3eed7f2d4862a0cb7c8f042e613b GraphQL https://www.unrealengine.com/marketplace/en-US/product/f1167fd4553d47e680664de65452405a IMDS (not released yet) https://www.unrealengine.com/marketplace/en-US/product/df6c4c960a8944d5958205ec04dc34f5
prerequisites:
links in the video:
code in the video: https://blueprintue.com/blueprint/xv272kq_/ https://blueprintue.com/blueprint/c0-u41sa/ https://blueprintue.com/blueprint/1-i60uve/
goals: setup an ec2 instance for deploy and setup gamelift fleet IQ
warning:
linux ca file path: manjaro: /etc/ssl/certs/ca-certificates.crt fedora: /etc/pki/tls/certs/ca-bundle.crt
android ca file path: /sdcard/Android/data/com.YourCompany.GameLiftTutorial/files/cacert.pem(replace com.YourCompany.GameLiftTutorial with your android package name under Android project setting pannel.)
addition:
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