blueprint
AI Blueprint
- Exposure: public
- UE Version: 5.2
Contains the blueprint functionality for an AI I created for a game design class in the Fall 2023 semester. The AI is designed to spawn, chase a selected player (this was for a two-player experience), and deal (x) damage per (x) seconds upon reaching the targeted player.
There is also a macro, used to make sure that the AI doesn't get stuck and stay stuck. For the macro, go here: https://blueprintue.com/blueprint/7hhf6bj3/
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