blueprint
AI Blueprint Macro
- Exposure: public
- UE Version: 5.2
For more information and the full blueprint, see here: https://blueprintue.com/blueprint/5rc0sb90/
This macro was supposed to measure the AI's location in the world every tick and compare it to a current location recorded every (x) seconds. If the two locations are equal after two checks, the AI death event is called. I didn't want enemies to get stuck. and stay stuck.
Unfortunately, it doesn't quite work properly. This is just a good base point if I ever come back later.
ctrl + v