create and start Embedded Voice Chat audio capture(Embedded Voice Chat WS Group Component)
- Exposure: public
- UE Version: 5.2
Embedded Voice Chat Audio Component and new audio capture
final project: https://drive.google.com/file/d/1sBRD1z1C00dRhNoVpPbiR4nMzYHuI-S_/view?usp=sharing
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referred plugins: Embedded Voice Chat https://www.unrealengine.com/marketplace/en-US/product/82b9bc3c52e141f383ffa4e88e7b59d8
prerequisites: I have set up dedicated server and gamelift a few months ago. if you haven't watched that previously, please watch previous videos.
links in the video:
code in the video: https://blueprintue.com/blueprint/7go7o31g/ https://blueprintue.com/render/8p9bacmr/
goals: set up embedded voice chat WS group component and audio capture. Simplify code.
warning: this plugin is still in experimental stage, its api may be changed in following version.
linux ca file path: manjaro: /etc/ssl/certs/ca-certificates.crt fedora: /etc/pki/tls/certs/ca-bundle.crt
android ca file path: /sdcard/Android/data/com.YourCompany.GameLiftTutorial/files/cacert.pem(replace com.YourCompany.GameLiftTutorial with your android package name under Android project setting pannel.)
addition: input Action: in Lobby: Press "P" on the keyboard to open the invite Userwidget.
Press "R" to set the client ready. and then wait for the other players ready to start the matchmaking.And wait for the matchmaking complete, it will transfer you into the game map. Press "U" to open map selection UI
you can play as 1vs1, 2vs2, or 1vs2.
Press "T" in the lobby to switch character class index. you can add more character class in the character class list, gamelift game server game mode, and increase the number in the "T" key event in ThirdPersonCharacter Press "P" to invite friends in the lobby Press "R" to mark yourself ready
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