blueprint

Add Water Velocity and Fake Buoyancy

  • Exposure: public
  • UE Version: 5.2

AdventureAcademy

May 5, 2024, 6:37 pm

This code adds water velocity to an actor and fakes buoyancy.

Additional Notes: You need to bind the event.

Troubleshooting:

If you copy this blueprint before making the "GetWaterVelocityAtLocation" function you will have a bug.

Unreal will not set the "GetWaterVelocityAtLocation" node to a pure function.

To fix this:

Click the node and select the pure check box.

Or make the function first then copy this.

Related Blueprints: https://blueprintue.com/blueprint/zzvvs08c/

Click the button above, it will automatically copy blueprint in your clipboard. Then in Unreal Engine blueprint editor, paste it with ctrl + v
Versions
May 5, 2024
  1. Added comment that binding the event node is required
    Added example binding in comment section

  2. First commit

    See